A fast-paced, competitive team game for 4 players, featuring a retro, family-friendly feel.
Developed by Andre Cardoso, Christina Goefron, and Luis Huiza. The concept was designed in our Sophomore year Game Lab, prototyped in Unity during the annual Parsons DT Game Jam, and finished as our class final group project.
Splash Clash has been featured at:
Our indie dev interview with OPNoobs: