Technical art and FX design for the Lanebreak gamified fitness experience on Peloton’s bike and tread.

Work included:

  • Asset and animation ingestion and assembly for Avatar, background, and lane objects

  • Creation of cascading particle systems with event handler

  • Designing a system for a Virtual camera controller and camera logic handling

  • Level and moment design proposals in and outside of the Unity game environment

  • Gray-box scene prototyping in Blender and Unity

  • Shader Graph custom dynamic shaders

  • C# scripting of asset-related game moments

  • Expansion of dynamic color-changing system for synching and transitioning avatar and game moments

Lanebreak Website

The Verge - Lanebreak on Tread

Peloton

Lanebreak

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