Technical art and FX design for the Lanebreak gamified fitness experience on Peloton’s bike and tread.
Work included:
Asset and animation ingestion and assembly for Avatar, background, and lane objects
Creation of cascading particle systems with event handler
Designing a system for a Virtual camera controller and camera logic handling
Level and moment design proposals in and outside of the Unity game environment
Gray-box scene prototyping in Blender and Unity
Shader Graph custom dynamic shaders
C# scripting of asset-related game moments
Expansion of dynamic color-changing system for synching and transitioning avatar and game moments